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By Sari Huhtala |
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Matthew Haywood holds down the arrow key
on his keyboard to move himself through
a dimly lit tunnel. At first glance, you
might think he's slacking off at his desk
job, sneaking in a game of Doom, but a closer
look reveals more than just a video game.
Haywood is actually creating mining simulations
to improve visibility on load-haul-dump
machines (LHDs), underground mobile equipment
used to scoop up rock after it has been
blasted. |
"It's
fun," says Haywood, 31. "I grew up playing
video games, and the other guys always bug
me, saying 'You get to play video games
all day now.'"
Haywood is a research associate at the Sudbury-based
Mining Innovation, Rehabilitation and Applied
Research Corp. (MIRARCO), a research and
technical service company that promotes
mining innovation.
While he also works from time to time on
smaller projects, his focus since joining
MIRARCO two years ago has been to make computer
simulations of LHDs to improve safety in
underground mines.
Haywood works with a model of the Falconbridge
Limited Kidd Mine in Timmins and adds tunnels,
refuge bays, spray-painted signage, and
all the other components of a mine to create
a realistic simulation.
He demonstrates how an LHD travels through
the underground tunnels, making its way
past computer-simulated miners, and how
the line of sight for the LHD operator can
be obstructed.
Independence
Haywood enjoys the flexibility his position
offers. Although he has deadlines to meet,
there is no one breathing down his neck,
which is a plus for anyone who works well
independently and is personally motivated,
he says.
His initial task when hired was to learn
the Blender software program, which is a
3-D creation program used for computer graphics
and animation. The software utilizes a simple
game engine that does not require the user
to know coding. However, to enhance simulations
he has also had to learn to code in Python.
While the salary of a researcher working
for a non-profit organization is approximately
10 per cent lower than that of an industry
job, say for a gaming |
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company, it's a great way to gain experience
and develop a foundation to build on, he
says.
Although Haywood does confess to being a
bit of a video game and computer junkie
in his teenage years, surprisingly, he didn't
take any computer courses in high school.
In fact, in his final year of high school,
he was still trying to figure out what career
path to follow. |
Education
"I remember (teachers and my parents) saying
'What do you want to be when you grow up?'
and I didn't know. I knew that higher education
was the way to go, so I went on to study
at Laurentian University."
His educational path took a few turns. After
graduating from Nickel District Secondary
School in Sudbury, he studied Math at Laurentian,
and went on to complete a Bachelor of Arts
degree in Anthropology. He then returned
to Laurentian to complete a three-year degree
in Computer Science, while working in a
restaurant to pay his way through school.
His current position requires him to learn
new computer applications all the time.
That's where his university education has
helped. In Computer Science at the university
level, one learns the theory behind coding.
He recalls a professor once saying to the
class "You don't go to university to learn
things. You go to university to learn how
to learn."
Today, rather than "fumbling around trying
to learn something new," he tries to understand
the theory behind the application and the
learning comes with relative ease, he says.
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Name
Matthew Haywood
Trade/Profession
Virtual Reality Modeller
Employer
MIRARCO
www.mirarco.org
Education
BA, Anthropology, Laurentian University,
Sudbury
BSc, Computer Science, Laurentian University,
Sudbury
Compensation
$30,000 - $40,000 to start |
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